ObjFW
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OFMatrix4x4.h
1/*
2 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
3 *
4 * All rights reserved.
5 *
6 * This file is part of ObjFW. It may be distributed under the terms of the
7 * Q Public License 1.0, which can be found in the file LICENSE.QPL included in
8 * the packaging of this file.
9 *
10 * Alternatively, it may be distributed under the terms of the GNU General
11 * Public License, either version 2 or 3, which can be found in the file
12 * LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this
13 * file.
14 */
15
16#import "OFObject.h"
17
18OF_ASSUME_NONNULL_BEGIN
19
23OF_SUBCLASSING_RESTRICTED
25{
26 float _values[4][4];
27}
28
29#ifdef OF_HAVE_CLASS_PROPERTIES
30@property (readonly, class) OFMatrix4x4 *identityMatrix;
31#endif
32
38@property (readonly, nonatomic) float (*values)[4];
43+ (OFMatrix4x4 *)identityMatrix;
44
51+ (instancetype)matrixWithValues: (const float [_Nonnull 4][4])values;
52
53- (instancetype)init OF_UNAVAILABLE;
54
61- (instancetype)initWithValues: (const float [_Nonnull 4][4])values
62 OF_DESIGNATED_INITIALIZER;
63
70- (void)multiplyWithMatrix: (OFMatrix4x4 *)matrix;
71
77- (void)translateWithVector: (OFVector3D)vector;
78
84- (void)scaleWithVector: (OFVector3D)vector;
85
92- (OFVector4D)transformedVector: (OFVector4D)vector;
93@end
94
95OF_ASSUME_NONNULL_END
A 4x4 matrix of floats.
Definition OFMatrix4x4.h:26
The root class for all other classes inside ObjFW.
Definition OFObject.h:688
A protocol for the creation of copies.
Definition OFObject.h:1346
A vector in 3D space.
Definition OFObject.h:300
A vector in 4D space.
Definition OFObject.h:352