calculateCcdContact(const Math::SegmentMeshShape &shape1AtTime0, const Math::RigidTransform3d &pose1AtTime0, const Math::SegmentMeshShape &shape1AtTime1, const Math::RigidTransform3d &pose1AtTime1, const Math::MeshShape &shape2AtTime0, const Math::RigidTransform3d &pose2AtTime0, const Math::MeshShape &shape2AtTime1, const Math::RigidTransform3d &pose2AtTime1) const override | SurgSim::Collision::SegmentMeshTriangleMeshContact | virtual |
SurgSim::Collision::ContactCalculation::calculateCcdContact(const Math::PosedShapeMotion< std::shared_ptr< Math::Shape >> posedShapeMotion1, const Math::PosedShapeMotion< std::shared_ptr< Math::Shape >> posedShapeMotion2) | SurgSim::Collision::ContactCalculation | |
calculateContact(std::shared_ptr< CollisionPair > pair) | SurgSim::Collision::ContactCalculation | |
calculateDcdContact(const Math::SegmentMeshShape &segmentMeshShape, const Math::RigidTransform3d &segmentMeshPose, const Math::MeshShape &triangleMeshShape, const Math::RigidTransform3d &triangleMeshPose) const override | SurgSim::Collision::SegmentMeshTriangleMeshContact | virtual |
SurgSim::Collision::ContactCalculation::calculateDcdContact(const Math::PosedShape< std::shared_ptr< Math::Shape >> posedShape1, const Math::PosedShape< std::shared_ptr< Math::Shape >> posedShape2) | SurgSim::Collision::ContactCalculation | |
ContactCalculation() | SurgSim::Collision::ContactCalculation | |
getCcdContactTable() | SurgSim::Collision::ContactCalculation | static |
getDcdContactTable() | SurgSim::Collision::ContactCalculation | static |
getShapeTypes() override | SurgSim::Collision::SegmentMeshTriangleMeshContact | virtual |
registerCcdContactCalculation(const std::shared_ptr< ContactCalculation > &calculation) | SurgSim::Collision::ContactCalculation | static |
registerDcdContactCalculation(const std::shared_ptr< ContactCalculation > &calculation) | SurgSim::Collision::ContactCalculation | static |
TableType typedef | SurgSim::Collision::ContactCalculation | |
~ContactCalculation() | SurgSim::Collision::ContactCalculation | virtual |